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Google talked a massive game back when Stadia was first unveiled at the Game Developer Conference 2019, but it was clear by the time the service launched later that year that it wasn’t ready for primetime. The tech was impressive but promised features were missing and the launch library wasn’t very impressive. While Stadia did continue to add new games, most had to be purchased a la carte, making it a steep investment for the casual audience it was aimed at. Then Xbox Game Pass came along and married a huge library with a single monthly fee. Stadia, meanwhile, reportedly struggled to get big games on its platform, spending tens of millions to attract titles like Red Dead Redemption 2.

Of course, none of that is to say Stadia was doomed from the start. Google’s track record, and Stadia’s own past, call into question whether it was ever properly committed to the ambitious endeavor. Stadia’s first-party studios shutdown last year, scuttling projects that were still in pre-production and leaving some developers who had moved across the country for the company feeling betrayed. At the time, Kotaku reported that Harrison had told Stadia staff that Microsoft buying Bethesda had been one of the reasons for the closures, convincing Google that the price of competing in first-party development was more than it wanted to pay.

“We remain deeply committed to gaming, and we will continue to invest in new tools, technologies and platforms that power the success of developers, industry partners, cloud customers and creators,” Harrison wrote in today’s blog post.