Square Enix: 360 Easier To Program For Than PS3

Illustration for article titled Square Enix: 360 Easier To Program For Than PS3

Square Enix used to make games for Nintendo consoles. Then Sony consoles. Now they make games for all consoles. Which begs the question: which one's easiest to program for?


Last Remnant developer Hiroshi Takai knows. Weighing in on the tired old "360 vs PS3" thing, Takai knows which of the two consoles he'd rather be developing games for:

It's been the team's first time working with Xbox 360 and the Unreal Engine. In both cases the experience has been a positive one. In fact, as we've only just finished work on Last Remnant I don't even know what my next project is going to be at Square Enix. However, I'm very much hoping it'll be for Xbox 360 as it's been a lot easier to work with than PlayStation 3.


Square Enix: 360 easier to work with [CVG]

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Most developers actually agree with this (I myself am a game developer at a licensed studio who's currently working on Wii, PS3 and Xbox360 stuff).

Talking with other developers on various conferences seems to confirm this general notion. Not to mention if you just look at the developer support forums and newsgroups of the console makers (sorry, those are open only for licensed developers), it becomes obvious.

Also, "ease of use" in this case doesn't really mean the PS3 on a technical level or even the API. Where Microsoft's developer tools really shine is the comfort and power they offer compared to Sony or Nintendo's tools.

Just Microsoft's Visual Studio integration (it's logical they have the best integration, and VS is miles beyond CodeWarrior in terms of comfort), or Microsoft's Profiling software are really excellent and make it really easier to debug and analyze your software.

Remember: the difficulty of game programming isn't the initial programming part - it's the part of finding and fixing bugs!