Speak-Up On Kotaku: Massively Multiplayer Strategy Role-Playing

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In our first installment of the new daily Speak-Up on Kotaku, [ZTF]The Power shares his idea for an entirely new sort of massively multiplayer online role-playing game.


You know what I would like to see? An online SRPG (strategy role-playing game) in the vein of FFT (Final Fantasy Tactics) or DnD (Dungeons and Dragons) 4th Edition. Here's how I envision it working:

You pick a town on the map. The town serves as a general chat lobby that you can use to talk to other players also in that town. From the town, you decide to visit the local adventurers guild and sign up for a quest. This kicks you to a waiting room where you can choose which of your characters you want to use. Other players who have signed up for the quest also join you in the room, and you wait for however many slots the quest specifies to fill. After it's full, you enter into a combat scenario with a certain objective (kill all enemies, protect an NPC, hold a certain location for a number of rounds, ect). Then, it plays out like an FFT mission except that the characters are all controlled by different people, rather then just one person. You'd probably have to add a time limit for a human turn to make sure the combat doesn't bog down for one guy to come back from being AFK.

What do you guys think?

About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have that little box on the front page of Kotaku. You know, the one with "Got something to say?" written in it? That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Just make sure to include #speakup in your comment so we can find it. Every weekday we'll pull one of the best #speakup posts we can find and highlight it here.




I think Mr. ThePower needs to go look up Dofus and/or Wakfu, because that game basically already exists.