Space Strategy Game Is Basically Getting Five Different Death Stars

Stellaris, a very good space strategy game, was missing a few things at launch. One of them being *checks list of sci-fi tropes* um, galactic superweapons, which an upcoming expansion is sorting out.

That expansion is called Apocalypse, and will add five different “World Devastator” weapons, which need to be housed on a new ship, the “Colossus”.

Those weapons sound very cool.

World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.

Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. A research station can be built to study the planet afterwards.

Neutron Sweep: Destroys most higher forms of life on the planet but leaves the infrastructure intact for colonization. Available to non-Spiritualist, non-Pacifist empires.

God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.

Nanobot Dispersal: Assimilates all Pops on the planet, causing it to defect to your empire with its newly cyborgized population. Only available to Driven Assimilators (and thus requires Synthetic Dawn as well).

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The “Global Pacifier” sounds particularly nasty, in that I guess I can target the home planet of my enemies and trap them in the phantom zone.

There’s no release date for Apocalypse, but you can see more shots at Paradox’s announcement.

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Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.