Digital Extremes, the studio behind Warframe, announced over the weekend their brand new game: Soulframe. And the latter is most definitely not the sequel to the former.
Where Warframe is a fast-paced shooter set in a sci-fi universe, Soulframe is a fantasy MMO with an emphasis on melee combat. Not exactly a sequel then, or even a spiritual successor, but having overseen the same game for a decade you canât blame director Steve Sinclair for leaving Warframe behind to make something new.
Hereâs the very long, strange, and very buttocks-heavy announcement trailer:
âWhere Warframe is focused on shooting, this oneâs focused on melee,â Sinclair told the Washington Post in an interview discussing the new project. âWhere Warframe is super fast and crazy high-speed, this oneâs going to be a lot more slow and heavy. But it still has a lot of similarities to the genre that we have experience in.â
While itâs easy to look at that trailer and think, âOK, Digital Extremes have been playing too much Souls,â Sinclair says that the inspiration for the world itself comes from stuff like Princess Mononoke and The NeverEnding Story. Itâs a game world thatâs âa little angry about whatâs been done to it,â meaning, âthe grounds underneath tend to shift throughout the day,â leading to procedurally-generated areas set in places like caves.
Soulframe is also going to have a large, open-world hub serving as its overworld, with Sinclair adding that the team wants this game to have a much greater focus on exploration. âIâm chasing that âshort session but high immersionâ thing where you sign in and you come out of your yurt and you are where you last signed off,â he told the Post, âbut the world feels like itâs been going on without you.â
If you think that all sounds very vague and âback of the napkinâ in terms of design and goals, thatâs because it is! This game is very early in development, in case you couldnât tell by the state of that trailer, though the team are hoping to get some fans in playing rough builds of it âwithin a year.â