Someone's Gotta Make Those Video Game Trailers

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Maxx Burman is a VFX artist who has worked on games (or promos for games) like Destiny, Titanfall 2, Dark Souls 2 and League of Legends.

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We’ve featured Maxx’s art before, back in 2014, but he’s back with a new showreel from more recent projects, which are definitely worth a fresh showcase.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

girlusocrzy
girlusocrzy

That’s why you gotta respect Kojima for doing it in-engine in realtime. He wants the game itself to be able to look as good as the cutscenes.