Curious to find out which of the new character-specific dice in Super Mario Party was the best, a math teacher in Ohio decided to research their underlying statistics. While he found that some characters are better for rolling higher numbers on average, the game is overall too random for character choice to always matter.

In the 20 years since Mario Party came out on the N64, the struggle for each new Mario Party has always been to distinguish itself just enough to warrant a new numeral without shedding too much of the mysterious magic that keeps a not insignificant number of lost souls coming back every couple years. Super Mario Party tries to accomplish this with a new system of custom dice rolls unique to each character. Previously, characters had equal odds of getting a random number between one and 10 every time they punched a block to start their turn. Now, they also each have access to a custom six-sided die with various mixes of advantages and disadvantages.

For instance, Bowser, playable for the first time in Super Mario Party, has a custom dice block with two faces that dock him three coins instead of moving him. Another face has a value of one, and the three remaining sides have values of 8, 9, and 10 respectively. Heâ€™s risky, in other words, but he has a 50-50 chance of rolling an 8 or higher.

Austin Wayne, who teaches algebra as well as English, took to the Switch subreddit to post a table showing all of the dice roll possibilities for each character in the game and the resulting mean, variance, and standard deviations. While the means (averages) for most characters are between three and four, there are a couple of notable outliers like Bowser, whose average is 4.67, and Hammer Bro, whose average is 2.83. What this means is that someone playing as Bowser using the King Koopaâ€™s custom die is likely to move 1.6x as many spaces during a match as someone using Hammer Broâ€™s.