SOE Awards First G.I.R.L. Scholarship

Illustration for article titled SOE Awards First G.I.R.L. Scholarship

Sony Online Entertainment has announced the first ever Gamers In Real Life (G.I.R.L.) design contest scholarship winner. Nearly 100 applicants submitted their video game concept art and essays for the contest, which kicked off in early April, and from those entries Julia Brasil of San Francisco was chosen to win a $10,000 scholarship at The Art Institute of California and a paid internship at Sony Online Entertainment.

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"I am shocked and overjoyed to be the first G.I.R.L. Scholarship recipient," said Brasil. "I'm really looking forward to my internship with SOE, and getting some hands-on experience at such a well-known company. It's such a great opportunity."

Shocked, Julia? You need to believe in yourself. Dreams really do come true; you're living proof.

SONY ONLINE ENTERTAINMENT AWARDS $10,000 SCHOLARSHIP FOR WINNER OF FIRST-EVER G.I.R.L. GAME DESIGN COMPETITION

G.I.R.L. Scholarship Program Helps Boost Female Educational Opportunity

SAN DIEGO, Calif. - July 8, 2008 – Sony Online Entertainment LLC today announced that Julia Brasil of San Francisco has won the 2008 G.I.R.L. Game Design Competition. The competition was the first of its kind and was promoted in conjunction with The Art Institutes system of schools, to encourage students toward career paths in the creative and applied arts, ultimately resulting in the development of games that are more interesting for women to play.

Brasil, a student in the Game Art & Design program, was awarded a $10,000 tuition scholarship toward her education at The Art Institute of California – San Francisco and a paid internship of up to 10 weeks at the Sony Online Entertainment studios of her choice in Austin, Denver, San Diego or Seattle.

"I am shocked and overjoyed to be the first G.I.R.L. Scholarship recipient," said Brasil. "I'm really looking forward to my internship with SOE, and getting some hands-on experience at such a well-known company. It's such a great opportunity."

Brasil was one of nearly 100 applicants vying for the winning title of the 2008 SOE G.I.R.L. Game Design Competition. In order to become the winner, Brasil had to submit an in-game design, original concept art and two essays.

"We believe our groundbreaking G.I.R.L. scholarship can give Julia the foundation she needs to pursue a successful career in the video games business. SOE is thrilled to jumpstart the first step in pursuing her goals," said Torrie Dorrell, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. "We anticipate G.I.R.L. continuing to evolve and snowball, creating even more opportunities for women to get behind these games."

Due to the popularity of the initiative, SOE will make official G.I.R.L — Gamers In Real Life — T-shirts available for purchase sometime this summer. For more information about G.I.R.L., go to girl.soe.com.

DISCUSSION

tzepish
Tzepish

@PumpkinPieman: @Daemonstar:

These are the same arguments for and against affirmative action that have been repeated for decades now...

"Have we ruled out the possibility of desire for this field?"

Nope, but it's very possible that there's less desire for this field amongst women because of societal pressures, not biology, as has been found in mathematics and sciences. I don't think anyone has done formal studies on this topic for game design, though.

"If two people try for something, but the determining factor is gender, then that's a problem."

Exactly, and that's why programs like this exist, to correct for gender-selection. Whether they are effective or not, and/or whether or not their premise(s) are incorrect, I suppose is a completely different matter.

@everybest: This is my favorite explanation.