So How Laggy Is PlayStation Move?

Illustration for article titled So How Laggy Is PlayStation Move?

There's been criticism that Microsoft's Kinect suffers from lag. But what about Sony's rival PlayStation Move? How laggy is it?


In a FAQ section on the PlayStation Blog, Sony come close to actually putting a number on the thing, stating "The PlayStation Move has similar sensing latency as the DUALSHOCK 3 controller - for many PlayStation Move games, this is about 22ms".

Of course, Sony then points out "Modern HDTVs unfortunately have much more latency, usually on the order of 60-160ms", so yes, in short, the Move isn't - at least according to Sony's own internal testing - very laggy at all. Good to hear!

PlayStation Move: The Ultimate FAQ [PlayStation]



There are 2 types of lag with the Move and it's very important to distinguish these types!

1: Camera lag/Augmented reality lag. The fact that the camera takes a little too much time to display what it sees on the screen leads to a little bit of lag between what you are doing and what happens on the screen. However, this leads to zero lag for the augmented reality itself and after a short time, when I played with this, it did not affect my gameplay at all. It was just as fun and the lag itself didn't really enter into my mind.

2: Actual Move lag. This is for games that don't show what's on the camera. This lag is so freaking minimal that as far as I'm concerned doesn't exist. I played that gladiator game and it really felt like perfect 1:1 with no lag whatsoever. Games like this should be the best sellers and I hope developers realize this and create stuff we were supposed to get with the Wii but have yet to.