Skyward Sword Has A Neat Workaround For Its Motion Controls

Illustration for article titled Skyward Sword Has A Neat Workaround For Its Motion Controls
Image: Nintendo

The Legend Of Zelda: Skyward Sword, bless it for trying, was a Zelda game on the Wii that went all in with its motion controls, making ports to systems that aren’t the Wii a tricky proposition.

The upcoming Switch version, though, has a workaround. Sure, you can use the Joy-Cons to simulate the Wii Remotes, that’s obvious. But what if you own a Switch Lite, are playing in handheld mode or, most importantly, hated Skyward Sword’s motion controls with all your heart?

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Then you can use buttons. Finally. The right thumbstick handles sword actions, while other swingy actions are relegated to button presses. You can see all this in action below (at 1:19 if it doesn’t autoplay for you at that point).

That said, the motion controls look pretty similar to the Wii, so if that’s your thing you can just keep doing it here. And you can also do it with these special Zelda Joy-Cons, which Nintendo is releasing alongside Skyward Sword.

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Image: Nintendo

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

the motion controls in Skyward Sword were great despite what some people might say. they worked extremely well. the only real problem with them is you had to manually re-calibrate the controller far too often and I’m sure alot of people didn’t even know that was a necessary thing to do. if you don’t manually re-calibrate often then the motions won’t translate onscreen correctly.