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Though the footage is muddy, clearly making use of prototype assets, you can make out the trademark Skate gameplay. A skateboarding avatar moves smoothly down a sidewalk, popping flick tricks, a noseslide, even a messy switch-up.

The footage also shows some off-board parkouring, in-line with the realism that underscores the series’ skateboarding mechanics. You can, according to the clip, do a frontflip on flat ground. (Skilled action sports pros IRL can do this no problem.) But trying to do a double flip off a 15-foot-tall ledge seems to result in the player’s skater avatar falling over, grasping their ankles in pain. (Even skilled action sports pros IRL would likely see the same result sans proper training.)

It’s unclear what this brief clip means for the timeline of Skate 4, what it means for when the public will get a chance to see official gameplay, or if EA’s marketing department will eventually stumble upon a genius idea and stylize it as Sk4te. Last year, EA said the game wasn’t ready for “prime time,” preemptively announcing it wouldn’t be at a late-summer showcase. In March, the mega-publisher canceled its big annual summer showcase, which is typically hosted around E3 (also canceled this year). Instead, it’ll “reveal much more about [its] projects when the time is right for each of them,” per a statement given to IGN.

EA did not immediately respond to a request for comment.