Silicon Knights Cuts Half of Staff, Refocuses On "One Of Its Most Requested Titles for the Next Generation"

Illustration for article titled Silicon Knights Cuts Half of Staff, Refocuses On One Of Its Most Requested Titles for the Next Generation

Massive layoffs hit Too Human and X-Men: Destiny developer Silicon Knights last week, cutting the Canadian developer nearly in half after an unnamed publisher pulled out on a project the team was working on, the company told Kotaku.

That unnamed project is still under development, the developer said.

"Last week Silicon Knights experienced layoffs due to extended contract negotiations falling through with a potential partner," the developer told Kotaku. "We are currently in discussions with other potential partners. The recent Ontario government funding is tied to future performance targets, spread out over the next 5 years, which we will meet."


Silicon Knights declined to say who the partner was, but said it wasn't Activision, who they worked with on their last game.

Earlier this week, 1Up wrote that 75 people had been let go from the company. Silicon Knights tells Kotaku that they laid off 43 employees, or just under half of its work force.

Silicon Knights has received about $8 million in government funding. Some of that money was used to build the company's staff up to nearly 100 people. The developer says they are already refocusing their energy on returning to their roots.

"The company is currently refocusing and returning to its roots, working on one of its most requested titles for the next generation," the spokesperson said.


Silicon Knights, is perhaps best known for 2002's Eternal Darkness: Sanity's Requiem. In 2008 the developer released Too Human for the Xbox 360 to a mediocre reception. Its last game, X-Men: Destiny, which hit earlier this year, was poorly received.

As recently as early last year, the company had been talking privately about continuing their work on a sequel to Too Human, a game meant to kick off a trilogy.


[Thanks for the heads up Daniel]

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Hadrian Mosley

Nintendo owns Eternal Darkness and I'd prefer if they got Retro Studios to do a sequel seeing how well they did Metroid Prime & DKC: Returns.

I really doubt Nintendo would want them working on it after their last two games and at how long it takes them just to make one bad game. I reckon they're just spouting shit just to get support unless they have the rights to Legacy of Kain.

If they are indeed working on "working on one of its most requested titles for the next generation" then it could be anything they did in the past they have rights to do and to be honest I'm not fussed about anything they did pre-Legacy of Kain. Gex wasn't even theirs, all they did was a bit of character design and do we really need another generic platformer?