By the time I got to the elementary school in Silent Hill, I was so scared that I had to turn off my PlayStation. If those little grey children with their little baby butcher knives were too much for me to handle, well, frankly Iām surprised I didnāt suffer a full-on nervous breakdown the first time I encountered Pyramid Head in SIlent Hill 2
I eventually finished the first Silent Hill (in a brightly-lit room), became a fanatic for the series, and eagerly dove into the PlayStation 2 sequel when it was released in 2001. The game opens on protagonist James Sunderland reading a letter from his late wife, Mary, wherein she beckons him to meet her in Silent Hill, a lakeside resort that holds special memories for the couple. āA dead person canāt write a letter,ā James notes in a voiceover. At this point we all understand that really he should turn the car around and head home. Curiosity wins over rationality, however, so instead he heads into town to see whoāor whatāis waiting for him.

The Scares That Scared Me
Each month, Kotakuās horror games reporter looks back on the moments in gaming history that frightened her almost to death (but not quite) (yet).
From the gameās opening moments, itās clear that Silent Hill is no longer the sleepy getaway that James remembers. The long, winding path through the woods into town is filled with guttural sounds that could be from an animal, but probably arenāt. Also, are those footsteps behind you? A thick, heavy fog hangs over Silent Hill. Avenues end abruptly, broken edges abutting the dark pits of oblivion. James, trapped in the town now, finds blood smears on the pavement and worse: twisted, murderous creatures shambling through the streets and scurrying under cars. He makes his way to the Wood Side Apartments, where both he and the player are introduced to Silent Hillās most terrifying resident.
Our first encounter with Pyramid Head is properly ominous and intimidating, made all the more powerful by its subtlety. You make your way down a hallway, following the sound of a scream. Suddenly there he is, his butcherās apron covered in blood. Heās bathed in a red glow that has no source, looking at you. You think heās looking at you, anyway, since his face, assuming he even has one, is obscured by his massive triangular headpiece.
The wall of bars that bisects the hallway is all that separates you from Pyramid Head, and you hope itās enough to keep him at bay. While he doesnāt overtly threaten you, heās more than menacing enough just standing there, watching, and breathing. At this point you donāt know anything about him except that heās quite obviously very bad news, and that this isnāt the last time youāll see him.
When you exit the adjacent apartment a few minutes later, Pyramid Head is gone and the tension ratchets up a notch. It ratchets up even further when you cross to the other side of the bars, into the space heād occupied moments before. At this point in my first playthrough of Silent Hill 2, I was positively full of dread. Did James imagine Pyramid Head or was he still there, lurking in the darkness beyond the meager beam of my flashlight? Was he behind one of the many doors of this derelict apartment building, waiting for me?
I found out quickly enough. Upon entering Apartment 307, one of the seriesā most infamous cutscenes plays. Pyramid Head is there, in the midst of some kind of violently sexual act with two mannequin monsters, both of whom end up dead. It is brief, and weāre never entirely sure what we just witnessed, but the feeling of depravity registers. Itās disturbing and reiterates the lesson we recently learned: this guy is bad news, and we certainly donāt want to be trapped in this apartment with him.
James takes refuge in a nearby closet, watching through the wooden slats of the door. Pyramid Head knows heās there, however, and edges ever closer. James fires off a few rounds from his handgun, and while itās unlikely to have hurt him much (never mind actually kill him), the potshots are enough to make Pyramid Head leave the room.
I admit, it took me a bit to work up the courage to leave that apartment, knowing he was out there. Although this monster still hadnāt directly threatened me, he was getting more aggressive. A newspaper article Iād found in the trash seemed to refer to this still-mysterious figure. Convicted killer Walter Sullivan claiming that it was this āred devilā that drove him to murder. If Pyramid Head could infect and persuade a man like thatāand if he abused and murdered some of his own fellow monstersāwhat would he do to James? The tension in the game was getting to be unbearable, but there was nothing to be done except explore further.
Eventually James jumps through a window and across an alleyway into the Blue Creek Apartments. I breathed a sigh of relief, feeling that Iād left Pyramid Head behind in Wood Side. It was a very short-lived respite, however.
Almost immediately, you solve a puzzle that gives you the key to a locked stairwell. You open the door and once again he is there, doing more obscene things to a fellow nightmare. Pyramid Head kills the monster, and this time he wants to kill James, too.
The stairwell is submerged in a viscous liquid and youāre trapped on the platformāa very small, L-shaped platformāwith Pyramid Head. Heās now wielding the Great Knife, cutting large swaths with it and trying to bring it down on your head. Itās ridiculously large (like, Final Fantasy protagonist large) and difficult to avoid, particularly if youāre in a blind panic, as I was the first time I began this boss fight. I wasnāt expecting to see him again so soon, but suddenly he was right there in my face and the knife can kill you in one shot and thereās nowhere to run…he doesnāt have a health bar and my bullets arenāt even slowing him down, how many times do I have to hit himā¦
…and then Silent Hillās notorious air raid siren blares. Pyramid Head heeds its call and begins to descend the stairs, submerging into the cloudy water. The liquid drains, the sirens cease. While youāre relieved that the fight is over and you somehow survived, your only exit is at the bottom of the stairs. You must follow him down.
James emerges back on the streets of Silent Hill. While there is still the fog and the monsters, the open air is welcome after the claustrophobic feeling of the desolate apartment buildings. But you know you didnāt kill Pyramid Head, which means that heās still out there somewhere, waiting for you.
He continues to hound James throughout the game. He appears when you least expect it and pursues you through other ruined buildings in town. He murders your companion Maria in front of you and when she comes back (she only exists because James wants her to, after all) āhe murders her again. Finally it all culminates in a final battle against two Pyramid Heads, but even here James and the player are denied true catharsis: the monsters die by suicide, impaling themselves on their Great Spears. After hours of this torment and terror, we donāt even get to kill the bosses ourselves.
It would take pages to unravel and unpack Pyramid Head, to discuss everything he is and everything he represents in the game. He was an executioner, a vital piece of Silent Hillās dark history. Heās a manifestation of the guilt James feels for resenting Mary while she was dying and for eventually killing her himself. Pyramid Headās oversized, phallic weapons speak to Jamesās sexual frustration during his wifeās long illness. He is Jamesās tormentor and punisher, both physically and mentally, essentially a manifestation of Jamesās psyche and self-loathing as they tear him apart. The dual Pyramid Heads are only vanquished when they become āuselessāāwhen James finally admits to himself what heās done to Mary and he tries to come to terms with it.
Iām not the first person to call Silent Hill 2 a masterpiece, perhaps even the greatest horror game of all time. Pyramid Head and everything he represents are a huge part of what makes the game so compelling, so worthy of analysis, investigation, replays and reflection. Heās deservedly become a video game icon and, for better or for worse, the de facto face of the franchise. (That is, again, if he actually has a face. You know what I mean.)
But itās that long, slow burn of an introduction in the Wood Side and Blue Creek Apartments that has stuck with me all these years. I can still see him standing silently behind those bars in the hallway. I can still hear the shrieking scrape of his Great Knife as he drags it across the stairwell landing. The buildup of tension as the encounters with him escalate is exquisitely paced, keeping players on edge without a reliance on jump scares and cheap shocks. Pyramid Head is quite literally the stuff of nightmares for James Sunderlandāand for me.