Both of these hidden features are accessed after clearing the non-canonical “Dog Ending” of the game, meaning that the likelihood that a random person might discover them is exceedingly small. The possibility of a mini map in the game has been known for at least three years; a thread on Silent Hill Community in 2015 showed that a mini map could be enabled by manually manipulating toggles in the game’s code with a memory editor.

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I’m not sure how many people in 2018 are really looking for hidden options to make their lives easier after they get the joke ending of Silent Hill 2, but it’s a fascinating discovery for those of us who have been casually following the game since its release in 2001. Maybe this is the kick in the pants that I have needed to really commit to this game.