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Shame We Never Got An Overwatch x Disney Infinity Crossover

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

I realise this is an art fetish that may only appeal to me, but this is my feature, so fuck it, here we are.

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Marko Stanojevic is an artist from Serbia who has taken some of Overwatch’s most popular characters and imagined them as figures for Disney’s sorely-missed Infinity project.

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You can see more of Marko’s work at his ArtStation page.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
Advertisement
Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover
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Illustration for article titled Shame We Never Got An iOverwatch x/i iDisney Infinity /iCrossover

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

I love matching, stylized figure lines!

Their biggest mistake was marketing them primarily as game accessories, rather than marketing them as collectibles with secondary video game functions.