Sekiro: Shadows Die Twice Forced Us To Go Against Our Dark Souls Instincts

We played Sekiro: Shadows Die Twice, and it’s about as punishing as you would expect from the developers of Dark Souls. But it may take some unlearning for long-term Souls players.

In the video above, I break down the vertical slice of the game I got to play and explain exactly how the game works against a lot of the muscle memory drilled into you by Bloodborne and Souls games. I also get repeatedly piledrived by a huge monster. Enjoy.

And in case you missed it, here’s the roundtable discussion our show Viewpoints did on Bloodborne vs. Dark Souls.

Senior video producer of Kotaku. I make Highlight Reel. Send your clips to HighlightReel@kotaku.com

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DISCUSSION

Souls + Ninja Gaiden + Tenchu. I’m in.

God, I hope Sekiro:SDT kicks off the next ninja revolution. Tecmo-Koei REALLY needs to bring Ryu Hayabusa back.