Sekiro: Shadows Die Twice, As Told By Steam Reviews

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“Wait, they only die twice?” said all the literal title interpreters in the Steam community upon seeing Sekiro: Shadows Die Twice’s name. They’ve since been shocked—shocked, I say—to find themselves dying many more times than twice.

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Like Kotaku’s own Natalie Degraffinried, Steam reviewers mostly love Sekiro, the latest deliciously murderful brainchild of Dark Souls director Hidetaka Miyazaki and his team, whose sadism comes so clearly through these series that I’m convinced they’d be in jail if they weren’t game designers. Steam reviewers are big fans of the fast-paced combat, stealth-centric encounter design, and setting. They’re also all about the punishing timing-based difficulty—for the most part. A handful of Sekiro’s Steam reviews read like that angry text you sent an ex when you probably just should’ve taken a nap instead. The salt, it flows.

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Image for article titled Sekiro: Shadows Die Twice, As Told By Steam Reviews
Image for article titled Sekiro: Shadows Die Twice, As Told By Steam Reviews
Image for article titled Sekiro: Shadows Die Twice, As Told By Steam Reviews
Image for article titled Sekiro: Shadows Die Twice, As Told By Steam Reviews
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DISCUSSION

By
CHRONICpeace

I’m having trouble with Sekiro. I barely play SoulsBorne games but I enjoyed Nioh. So I thought I would like this game. But I just can’t seem to progress very far, nor do I feel like I’m actually heading somewhere tangible. I don’t know if it’s my lack of playing From Software games that has me feeling... lost. Or if the game is just designed uniquely.