Just glancing at her, youâd never be able to tell that Eliseâthe red-haired protagonist in Czech-based indie studio Attu Gamesâ forthcoming adventure game, Scarlet Deer Innâis made entirely of real, tangible thread. In fact, every character frame in Scarlet Deer Inn is made of thread, embroidered on a machine, and then animated and pulled into the gameâs digital world.
A little sneak peek into the process of making an embroidered character animation for Scarlet Deer Inn. đŚđż#indiegames #madewithunity pic.twitter.com/Z36bzRJpB2
— Eva Navratilova (@EvaBalikova) April 27, 2023
Eva NavrĂĄtilovĂĄ, one half of Attu Gamesâ husband-wife duo, blew Twitterâs collective mind when she shared a clip of this painstaking process on April 29, receiving over five million views as of this writing.
The character Elise was a normal mom until she was thrust into a âdark underground full of monsters, and a medieval setting inspired by Slavic folkloreâ with only a torch to keep her alive, Scarlet Deer Innâs Steam description says. In NavrĂĄtilovĂĄâs clip, she runs across a weather-beaten bridge barefoot, lookingâhonestlyâas digital as the rest of the scene. But then the clip shifts to a close-up of an embroidery machine, the Brother PR670E, stitching a black outline around the leg of the running Elise as three other embroidered frames of animation trail to the left of it, and you realize that Elise, to a degree, is real.
Some viewers didnât get it. Does embroidery have anything to do with the gameâs story, or its gameplay? No, it doesnât.
Hm. And based on the clip NavrĂĄtilovĂĄ shared, it seems like charactersâ threads are barely discernible. Isnât embroidering them a waste of time?
The animation process does require a generous helping of time. Characters are first drawn, then digitized using the software Hatch Embroidery 3. They get spit out of the embroidery machine, and then are scanned, cropped, and, finally, digitally given black defining lines and shadows, NavrĂĄtilovĂĄ says on Twitter. Itâs glacial work made slower by the fact that NavrĂĄtilovĂĄ and her husband LukĂĄĹĄ NavrĂĄtil, out of a small studioâs necessity to do âeverything [themselves],â she tells me over email, needed to learn how to embroider in the first place.
âThe whole machine embroidery process is surprisingly complicated, and you need a lot of learning through mistakes before the result stops being unusable garbage,â she says. âThe main problem is that we have nobody to ask how to do those things, so we have to learn all of that the hard way.â

And thatâs in addition to the couple handling all the writing, programming, painting, and playing traditional Czech instruments, including wooden pipes and plucky galizona, for the soundtrack themselves.
So, is all of that a waste of time? Is moving patiently and deliberately for your art a waste? Maybe for some antsy people on Twitter, but not for NavrĂĄtilovĂĄ.
âIt could be done easily with some shaders or simply painted in [Photoshop], but where would be fun in that?â she replied to anyone encouraging her to streamline. âTbh itâs the main reason why we make games, to have fun trying different stuff.â
âEven though itâs so much âunnecessaryâ extra work, itâs really cool to work on something completely new and fresh,â she tells me. And âa surprising number of people really like this crazy idea, and we are getting a lot of positive feedback. If we hadnât used embroidery for animation, we wouldnât be doing this interview now, wouldnât we?â
Iâm with NavrĂĄtilovĂĄ. Toiling for your art, which a video game certainly can be, in small, impractical, unnecessary but special ways is a soulful, human thing. It can feel like a novelty, now, since the basics of our livesâfast food, fashion, and entertainmentâare always a phone screen and credit card PIN away. But, to really make art, âyou have to be grimly determined,â novelist American William H. Gass told Bomb Magazine in 1995. You could never completely rely on software or AI to absorb the personal, artistic process, which can take up weeks and years of your life, since technology has infinite time, and we have more at stake.
Scarlet Deer Inn, whenever itâs finished, will hopefully feel like a rough little pearl molded by Attu Gamesâ time-consuming, very human work. It does not yet have a release date, but you can wishlist it on Steam.