Sandman Creator Neil Gaiman Is Finally Putting Out a Video Game

Illustration for article titled Sandman Creator Neil Gaiman Is Finally Putting Out a Video Game

It’s been one of those questions that every game enthusiast has asked himself after reading American Gods, Neverwhere or the beloved Sandman comics: when the hell is Neil Gaiman going to be involved in a video game? Well, faithful ones, that day is coming soon. As in this fall.


Mashable reports that Gaiman has been working with dev studio The Odd Gentlemen and publisher Moon Shark to create multiplatform game Wayward Manor.

Inspired by Gaiman's love of both supernatural and slapstick genres, the game follows the misadventures of a ghost who wants nothing more than a peaceful afterlife, and to kick out the motley crew living in the house he once called home. A gothic New England estate is the setting, with the storyline running from the 1920s all the way to the not-too-distant future. As the ghost tries harder and harder to get rid of the squatters, he also unravels the mystery of his own death and the after-life.

There’s not been an actual look at the game yet but Gaiman’s such an iconic writer of the fantastical that his pedigree alone is enough to get folks excited. And if you need some bonnafides for the folks making the game, then you should know that The Odd Gentlemen’s The Misadventures of P.B. Winterbottom was a stylish, excellent little brain-bending puzzle platforming game. I could totally see these guys executing the concept outlined above. It’ll be interesting to see how Gaiman’s cache carries over to an entirely different medium. Wayward Manor is coming out for PC, Mac and mobile platforms later this year.

Neil Gaiman to Release First Video Game [Mashable]

Photo courtesy of AP.

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Am I alone in feeling as if the fact that people are excited for this is further devaluing games as its own art form? We have someone who is an expert in fields completely unrelated to video games suddenly deciding that he "is working on a game," with no mention of how he is going to contribute to the evolution of game mechanics and interactivity. It's like a brilliant evolutionary biologist suddenly deciding to write philosophy despite never having studied the great philosophers in-depth. It's like Martin Scorsese accepting a job as a rocket engineer. The quoted description in that article alone could be mistaken as something other than a game if the word "game" wasn't explicitly used.