Rumor: 3DS "Close To" 360, PS3 Graphics

Illustration for article titled Rumor: 3DS "Close To" 360, PS3 Graphics

Since the Game Boy Advance was a Super Nintendo, and the DS was a Nintendo 64, most people expect the upcoming 3DS to have the horsepower of a GameCube. IGN say that may be under-selling the machine somewhat.


The website reports "Several developers that have experienced 3DS in its current form have reported, off the record, that it has processing capabilities that far exceed the Nintendo Wii and bring the device with abilities that are close to HD consoles such as PlayStation 3 and Xbox 360."

Interesting. Sounds like "several developers" may be getting ahead of themselves there, as we seriously doubt the 3DS will be packing such a powerful punch as to even come close to HD home consoles. But that's OK. We don't need it to! A handheld as good-looking as a Wii (or GameCube) would be fine; any better than that, no matter how slight or exaggerated the final results, and it's a bonus.

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You guys yapping about price and Nintendo being cheap or w/e. (I find cheap hard to believe, their shit doesn't die... ever lol.)

But you guys keep forgetting 2 very significant issue to producing 360/ps3 grade graphics on a handheld system.

1: HEAT!! The amount of heat this system would produce is insane, it would burn your hand off holding it. The 360 and ps3 chips run around 85 degrees C, to put that into a handheld the size of the DSi XL, would literally melt it I'm sure, esp with no way to blow the heat out of the system that wasn't the size of a laptop.

2: With intense heat comes insane power consumption. A 360/ps3 grade graphics chip would consume about 4-5x as much power as the current DSi's. That would drain most Li-ion batteries damned quick, just look how fast a laptop can eat a 6-cell and how big that is. A 3DS using a GPU like that would need at least a 6-cell size battery. Making it not quite so portable.

I find this rumour of such capabilities to be severely flawed and quite impossible. The 2 things above are simply a law of computing, at this point in time, you can not get around them.

Now with that being said, I'll believe Gamecube quality graphics. But that's the max I'd say is possible.