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Ring Blade Welcomes You to Shuriken Hell

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After a seven-level warmup with Ring Blade, a bullet-hell shooter with a twist, I found my right index finger getting that weird burning-inside/cold-to-the-touch feeling. It's a good thing, I think.

Ring Blade, from MindTrip Studios, is a mobile game right in the sweet spot of any shooter fan with an iPhone. It sticks to a simple gameplay mechanic and layers on power-ups, tougher enemies and visual complexity after that. It also offers 30 levels for just 99 cents, plenty of value for an impulse purchase.

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The difference in this shooter is your bank-shot capability with the titular Ring Blades, which will be necessary when you try to angle the attack around a boss or mini-boss's defenses to take it out from the unguarded side. In the standard attack waves, it's a cool variant on the constantly firing blaster one expects in bullet hell; in this case the continuous damage is done by a blade careening off the side of the arena. If you have three blades (or five, with a power up) winging off the sides at shallow angles you'll see what I mean. Even though only five shots are live, they're mopping up while you get out of the way of anything coming through.

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Your craft has a health meter, so it's not a one-hit death, but if Ring Blade feels unfamiliar it's because your finger can only move along one axis at a time. There's no moving and shooting, because you're either flicking up or to the side. I had a tendency to park myself in one location and fire from it, moving only when the waves descended on that position.

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For shmup fans, Ring Blade offers a slight variant on the genre, one that takes advantage of the iOS multitouch screen while still sensibly staying within the platform's limitations.

Ring Blade [iTunes App Store]