Red Dead's Star Voice Actor Joins Cast Of Espionage Game

Illustration for article titled emRed Dead/ems Star Voice Actor Joins Cast Of Espionage Game

I've already mentioned that I'm a big fan of the idea behind Codename Cygnus. The game is a choose-your-own-adventure radio drama for iOS that casts you as a spy, complete with voice acting, sound effects, and likely more than a fair bit of intrigue. But a game like this is only as good as its voice cast.

Reactive Studios has already got a solid cast in place, with voice actors from Resonance and Fallout: New Vegas as well as Logan Cunningham, who voiced the Narrator in Bastion. And in a cool bit of news, they've added Rob Wiethoff, the actor who played John Marston in Rockstar's Red Dead Redemption.


Whiethoff's performance in Red Dead was a real barn-burner (so to speak), and it'll be a lot of fun to hear him turn in other characters than his now-trademark weary old west bandit. In Cygnus, he'll be playing a mysterious character named "Lazarus" in one of the first episode's sidequests. Hoepfully he'll sign on to do more substantial work after that.

Here's the game in action, if you're curious how it'll work:

Cygnus is doing pretty well on Kickstarter, though they're still a couple grand shy of their goal.

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So I thought this was going to flop before, but I just did a 180.

(Spoilers for the end of RDR follow.)

Marston was one of my favorite characters I'd played as for a long while. He did everything I wanted him to do in the cowboy setting, and he acted his part. I felt, however, that his last stand was wholly unnecessary. Just throwing open the barn doors and just walking out was outrageously stupid, and he could have just opened it a glance and shot a little bit if he wanted to keep their attention from his family escaping.

I also hated playing as his son in the post-game, because he just didn't have the same toughness, although I guess I appreciated him being a bit more empathic during side quests. He was also really whiny as a child, which bugged me.

Finally, though, the final final plot mission was probably the most times I've shot someone in the head in any game.