Pro Overwatch Had A Weekend Of Upsets

Illustration for article titled Pro Overwatch Had A Weekend Of Upsets

The first “real” season of Overwatch’s official minor league, Contenders, kicked off over the weekend, and it was characterized by underdog teams repeatedly flipping the script.


It began on the UK side of things, with top-ranked European team eUnited losing 1-3 against the recently-founded Team Gigantti. Gigantti, a team made up of former members of well-regarded team Ninjas In Pyjamas, used a fairly standard dive comp (with a couple brief Doomfist appearances) and simply outplayed eUnited:

Is Gigantti a new European juggernaut? Possibly. Many have observed, however, that four of eUnited’s six members spent recent weeks playing for three different Overwatch World Cup teams, forcing them to settle into different team play dynamics and leaving all their Dragon Blades looking a bit rusty.

The North American side of the tournament brought an even bigger upset when Rogue, considered to be one of the best teams regardless of region, lost to Envision, a squad who should’ve been miles out of their league and leagues out of their depth. Instead, Envision took the series 3-1 and crushed Rogue, once the masters of dive, with a dive of their own:

The perceived problem with Rogue is that they’ve relied on similar comps and strategies for months now, so other teams know what to expect. They might not be slipping so much as everybody else is catching up. Still, it was an extremely unexpected loss, and it’s got people justifiably wondering if Rogue can rally before they get bounced out of this season of Contenders.

There were other, smaller upsets throughout the weekend as well. Going into the event, fans figured EnVyUs vs Immortals, a clash of North American titans, could go either way. Instead, EnVy positively stomped Immortals, with Hyeon “EFFECT” Kim going ballistic in a series of brilliant plays with both Doomfist and Tracer:


In the end, Immortals lost 0-4, looking disappointingly rigid in their team comp and tactics while EnVy styled on them with measured innovation.

During the same weekend, it should be noted, a handful of other teams, foremost among them GamersOrigin, also had tremendous success with Doomfist. Lucas “Leaf” Loison and Gael “Poko” Gouzerch pulled off a highlight reel “gravfist” ult combo that both demolished and demoralized rival team Bazooka Puppiez. A couple days before Contenders kicked off, Lunatic Hai, widely regarded as the best Overwatch team on Earth, dropped an upset to relatively unheralded team MVP Space in season four of the Korean APEX tournament. There, too, the story of the day was Doomfist, with some slick backup from Pharah.


Doomfist, despite his seemingly one-dimensional approach—“Punch Things Real Good”—is a threat on multiple levels. Sure, he can deal assloads of damage with his fists, causing me to unintentionally write sentences that sound vaguely pornographic, but smaller wrinkles in his kit make him uniquely tough for dive comps to handle. First and foremost, his punches have a lot of knockback on them, and dive comps are reliant to a fault on positioning and mobility. Got a D.Va about to eat a crucial ult with her defense matrix? Just punch her out of the way. Is a Winston going berserk on your backline? Not after a couple solid punches. Then there’s Doomfist’s ult, which he can use to basically teleport into the backline (especially on more constrained control maps like Oasis) and wreak havoc on supports. Doomfist does have some very exploitable weaknesses if he can’t get a good combo going or, conversely, if he finishes a combo and doesn’t have anybody supporting him from afar, but so far, hardly anybody seems to know quite how to exploit them.

Pro Overwatch is in an odd spot right now, both in regards to its (finally) evolving meta and the timing of the Overwatch World Cup, which seems to have left some teams scrambled and out of sorts. Many matches this weekend ended up being exciting to watch not because they were competitive (quite the contrary: you’ll notice that the upsets were all pretty damn one-sided), but because it felt like anybody could win—even if they weren’t supposed to. Will this madness last, though? I doubt it. In the coming weeks, I imagine teams displaced by the World Cup will regain their footing. Mark my words: everybody and their grandmother (who doesn’t really get what this whole “esports” thing is all about, but is very supportive) is now crunching away on reliable Doomfist counters. How and when things will settle is anybody’s guess. Right now, though, Overwatch is more interesting to watch than it has been in months. I can’t complain about that.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.



I watched Rogue vs. Envision. It was simply a lesson in a 3-DPS team not being able to beat a D.Va unless they take Doomfist.

In the first game that is EXACTLY what Rogue did, and they trounced Envision in a dominant manner.

In the rest of the games, D.Va simply ate up all the damage from their Genji, Tracer, and Soldier 76. At the very end of the last game, the Envision D.Va put her back to a wall and held the payload BY HERSELF AGAINST THE ENTIRE TEAM long enough for the rest of the squad to respawn and come back, keeping the payload from hitting checkpoint B even though it was 0.02m away.

Even I know that if you want to deal with D.Va you just bring Doomfist. Heck, if you want to deal with ANY tank you just bring Doomfist. The tanks can do nothing against him.

Basically, Rogue played right into Envision’s strategy, and their superior mechanical execution and coordination wasn’t enough to see them through.