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Prank Phone Calls, Cut Content And Other Fun Facts About South Park: The Stick Of Truth

Illustration for article titled Prank Phone Calls, Cut Content And Other Fun Facts About iSouth Park: The Stick Of Truth/i

A massive vampire battle, ginger doll thieves and an entire town dedicated to Christmas—these are just some of scenes cut from South Park: The Stick Of Truth, the role-playing game that begin with a suspected prank phone call.

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While Did You Know Gaming?’s latest doesn’t go into great detail about the South Park RPG’s origin the story is pretty well-known. Developer Obsidian Entertainment got a call from the South Park people in 2009 that they suspected was just a prank, but no—creators Trey Parker and Matt Stone were great fans of Obsidian’s work and wanted the studio to make their game.

An incredibly ambitious game, as it turns out. The duo, inspired by some of their favorite RPGs including Skyrim, Earthbound, Paper Mario and The Legend of Zelda, cranked out a game script that was over 850 pages long.

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It was too much for one game, and the developers suggested some of the content be saved for DLC. “Fuck that,” was Trey Parker’s reply to the suggestion.

And so a bunch of content was cut from the final game, including a battle with vampire kids, a quest to save Cartman’s doll from the gingers, a huge underground world that served as home to gnomes and crab people and Mr. Hanky’s home, the aforementioned Christmas town.

Check out the full video below for more facts about one of the greatest television tie-in games ever made.

Contact the author of this post at fahey@kotaku.com or follow him on Twitter at @bunnyspatial

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DISCUSSION

I’m a long time South Park fan (the series began during my junior year of high school), and I -loved- The Stick of Truth.

It’s a damned shame we lost some of the content we did, as Parker and Stone very rarely disappoint (a few episodes have seemed off-point in the last few seasons, but damn—they’ve been cranking these things out for the better part of two decades), but the realities of game development probably necessitated the cuts.

Ultimately, I’ll always remember what sold me on purchasing the game on PC: the Black Friday episodes that concluded with Butters saying, “Yeah, and if you believe that, I’ve got a big weiner right here for ya.”

Parker and Stone knew exactly the morass they were stepping into—they leapt into it anyway, and Obsidian still managed to deliver gold.

The cut content is just a matter of “what might have been” in the face of what was, honestly, a pretty badass WRPG.