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Again, issues like this aren’t out of the ordinary, especially for a game with as much hype as Pokémon Go. But it sucks to have Niantic be mostly mum about what is going on, or when players can expect a fix. With no ETA, I’ve found myself periodically loading the app to see if things are better now, only to find nothing has improved. This in turn only makes me more aggravated, and I know I am not alone: I’ve seen players outright delete the app because they don’t want to deal with all of these issues. They just wanna catch some Pokémon, man.

We’ll keep you updated on the status of Pokémon Go connectivity issues as the week goes on. For now, it’s worth noting that these problems might just be the tip of the iceberg for the game: in what little time I’ve spent with Go, it already feels like the offerings are kind of sparse. The game has only launched with functionality to capture monsters and do gym battles, but not franchise staples like trading or battling against other players. Such features have been hinted at in trailers, so its entirely possible that they will be patched in at some point, but for now, their absence only adds to the disappointment that is Pokémon Go’s launch.

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Update 7:39 PM: The Pokémon Company has issued the following comment to Kotaku:

“The enthusiastic response to the launch of Pokémon GO has been tremendous and inspiring. We’re aware of the server issues that our players have been experiencing and are working around the clock to resolve them as soon as possible.”

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And here’s Niantic:

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Update 7/9 4:51 PM: The service is still spotty. Pokemon Trainer Club still seems busted as well.