Improve Pokémon raids

Raids are one of the key elements that keeps players coming back to Pokémon games after they’ve rolled the credits, as they’re huge events requiring you to overcome difficult challenges in order to capture powerful Pokémon. But as fun as they can be, Scarlet and Violet’s Tera Raids were showcases for some of the game’s worst technical flubs. And it wasn’t just because of the aforementioned bugs and glitches, but its confusing UI. Often if you’re not coordinated with a team on a voice call, it can be hard to discern what they’re doing at any given moment. Sure, it will tell you what moves are being used, but it doesn’t outwardly communicate things like wait time and turn order. Plus, the entire match is on a time limit in a game prone to frozen and unresponsive UI—and some attack animations take longer than others, which further complicates things. Maybe rebalancing raids in Gen 10 around a set number of turns or, at the very least, finding some way to balance how long it takes to do certain actions over others could tighten the experience.