Playing Super Stardust HD At CES... In 3D!!!

Illustration for article titled Playing Super Stardust HD At CES... In 3D!!!

Surprisingly, it was the 3D rejiggering of a PlayStation Network game, not Gran Turismo 5, that made me think "Hey, this 3D display gimmick might not be so bad after all." That game was Housemarque's excellent Super Stardust HD.


Where Super Stardust HD in 3D succeeded was adding to the dazzling lightshow that a few minutes spent playing the twin stick shooter offers. Sparks seem to fly at the player when ships explode, the volume of space rocks and space ice that much more believable when seen spinning in simulated 3D.

While the particle effects impressed as 3D fireworks, the details on the planet and the volume of the force field that protects it showed what can make a 3D presentation improve upon the original 2D look. The details on the planet's surface really popped, as did the wireframe of the planetary force field.

There were a few instances where the 3D experience became distracting, particularly at the end of a round when the spaceship flies out of its orbit toward the camera. Otherwise, Super Stardust HD in 3D looks like one of the better options to take advantage of the technology.



You know, I'm kind of looking forward to trying out some 3D gaming - I may like it, I may hate it. Dunno, but I at least want to try before I judge.

But what I do know is, I want to see games that actually take advantage of 3D technology and implement it into the gameplay. Take SSHD for example: wouldn't it be awesome if when you shot the asteroids, chunks not only broke apart and moved randomly around the game field as usual, but also came drifting toward you and you had to shoot them before they smash into you? Stuff like that, things that actually factor into your physical input and doesn't just, say, give you a big sense of vertigo while standing at a cliffside, could be what makes this something that would truly be be worth an investment.

On a somewhat related note, can someone tell me exactly what one will need to use this technology? I know you at least need a 120Hz TV - which I have, an LG 32LH40 - but beyond that I'm not sure if there are only specific manufacturers that can utilize this, etc.