Piracy Killed The Dreamcast, Piracy Saved The Dreamcast

Illustration for article titled Piracy Killed The Dreamcast, Piracy Saved The Dreamcast

Marketing, timing and the PS2 all played a big part, but one of the other reasons cited in the untimely demise of the Dreamcast was the ease with which games could be pirated. That may be, but as Michael Gapper reminds us, it was also one of the best things about the system.

And I don't mean in a "oh because the games were free" way, either.

As his excellent piece argues, easy access to foreign titles, unfinished projects, software improvements and games people might not otherwise have paid for gave Dreamcast users an experience - and the console an army of vocal supporters - other consoles could only dream of.

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It's an entirely academic point, of course. For all the side benefits of Dreamcast piracy, you'd have to be incredibly naive to have forgotten that people were also pirating the kind of games they would have paid for, affecting Sega's bottom line (and those of publishers) and helping contribute to the console's passing.

But hey, it's been over ten years since the death of the Dreamcast. Academic points are all it's got left to argue about.

Land of the free [Medium]

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DISCUSSION

I wish we had a fourth mainstream console out there. I guess it's probably better now, but a lot of the games I see are sequels. I approve of remasters (Halo should be great and I am waiting for Kingdom Hearts to come to PS4), but I'm also sick of COD 6, 7, 8, Battlefield 4, 5, 6.

One reason I really like the PS4 is the amount of indie games. Some are genuinely very good and I appreciate it, but I can't help but think another console may encourage devs to make more unique exclusives to entice people.

And exclusives used to be great - optimized for one console, lots of support from the first party.