No-nonsense bans for players who are repeatedly racist, sexist, or bullies? Sounds like a pretty fair deal, but a number of Killing Floor 2 fans see the gameās strict policy as a step too far. Some are refusing to play the game altogether.
While plenty of games come with EULAs (End User License Agreements) that allow game creators to revoke access to their games with remarkably little warning, Killing Floor 2ās is notable for being significantly more specific. The short version? Abuse of any sort is a ban-worthy offense, a one-way ticket from the killing floor right out the killing door.
The clause, found under āCheats, Cheating and Abusive Behaviors,ā reads:
āWe also will not tolerate anyone using the game, or any servers or forums provided for the game, to be continually or repeatedly abusive to other players. This includes, but is not limited to, āgriefing,ā racist bigotry, sexism or any other forms of ācyber bullying.ā We will also not tolerate anyone hosting servers for the game where such behaviors are continually or repeatedly allowed to take place.ā
āIf we find you are a Cheater or Abusive, we will revoke your CD key and ban you from the KF2 servers and tell your mom! Your license will automatically terminate, without notice, and you will have no right to play KF2 or any KF2 Mods against other players or make any other use of KF2. End of story.ā
Please, not my mom! She took it hard enough when The President personally phoned her to inform her that Iād gotten a parking ticket.
Seriously though, thatās some pretty clear cut language. Cross the line into unadulterated toxicity, and there may not be any second chances. For Killing Floor 2 developer Tripwire, this seems to represent a no-nonsense approach to cultivating a community where people donāt act like shitheads toward one another, an attempt to quash some of the toxicity that infests other multiplayer games before it can rise from its noxious plague pit. However, some fans are worried that Tripwire is taking things too far, and as a result they no longer want anything to do with Killing Floor 2.
So basically, theyāre worried that developers or other players could abuse these rules, get someone booted out into the cold, sword-armed-murder-monster-less world when they donāt deserve it. A select few also donāt know the difference between the right to free speech and a companyās right to make their own rules, but anyway.
While many players seemed cool with Tripwireās hardline stance (āJust respect other people. End of.ā), the developer saw fit to address a number of complaints. Tripwire Vice President Alan Wilson explained in a Steam thread:
āWe added the pieces to the EULA about ābehaviorsā as a reaction to really evil behaviors which are simply not appropriate in multi-player or co-op game. Or anywhere in civilized society, for that matter.ā
āPeople are worried that we can ātake your game away.ā Well, yes, we can. Weāve sold around 10 million games over the last 10 years. We have, I believe, taken away games from about 2 people. One of those was later convicted as a hacker in court.ā
He added that the EULA stipulations are in place for extreme casesārepeat offenders who make tens or hundreds or even thousands of people miserable with their words or actions. He believes that they will only rarely, if ever, come into play. So, for instance, if someone is barfing up gutter talk on a single server, itās up to the server admin to boot themāor not. If that person makes a concerted effort to spread their filth to tons of servers, only then will Tripwire get involved. āFor the other 99.999% of the population, play on!ā he wrote. āWeāre not watching or tracking you or anything else. We have wayyyy better things to doālike making games.ā
Some players, however, are still confused, worried that saying the wrong thing might get them bannedāeven as other players try to reassure them that this likely wonāt be an issue for more than a few people.
And thus, the conflict rages on. So we wind up in an odd spot, despite what seems like a decent amount of clarity from Tripwire. In fairness, though, it is possible to trample over peopleās boundaries without realizing it. Iāve done it plenty of times, thatās for damn sure. I can, then, understand why some players are worried. Things that are common sense for some can feel like a foreign language to others, and we live in a time where not all of this stuff is codified yet. People are still learning, day by day. It sounds, though, like Tripwire is largely gonna let fans handle things themselves, as theyāve done with previous games. Regardless, a good rule of thumb: if youāre worried you might be close to crossing the line with anyone, just ask. When in doubt, āIs this cool?ā is a pretty excellent question.
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