A year ago, Payday 3Â released to calamity, as the always-online game immediately wasnât, with outages lasting for over a week. When people finally were able to play it turned out they didnât like it much, made worse when vital patches kept missing their deadlines, communication fell apart, and eventually senior heads rolled. But it seems developers Starbreeze havenât given up.
To describe Payday 3‘s launch as disastrous is generous. When the heist âem up sequel first appeared in September 2023, its servers collapsed under the number of players, as 1.3 million people tried to play at once. Things didnât really improve, patches took forever and didnât fix enough, and a glance at SteamDB tells me that 13 months on, 729 are playing the co-op FPS as I write. Thatâs less than ten percent the number of people currently playing 2013’s Payday 2
In March this year, with sales expectations unmet and already more people playing the previous game than the new one, Starbreeze removed its CEO, Tobias Sjögren, replacing him with an interim, Juergen Goeldner, and then replacing him with another interim CEO a month later, CFO Mats Juhl. And despite rearranging a few other senior chairs, appears to have left him in both positions since.
You might imagine at this point the game would be written off as a terrible loss, but that doesnât seem to be the case. Speaking to PCGN, lead producer Andreas Penniger made clear the studio is persisting with Payday 3
The whole stage collapsed
The game still sits on âMixedâ reviews on Steam, although can point toward the more positive view of âMostly Positiveâ when it comes to more recent reviews, indicative of the very slow, very incremental improvements that have been made to the game over the year, with Penniger telling PCGN that it was around June that things began to improve.
After explaining just how bad the launch wasââOur energy was like, âweâre a rock band, and weâre coming onto the stage, and weâve got a new album.â And the whole stage just collapsed and everyone left.ââthe developer talked about how Starbreeze took too long to be able to back down from its own mistakes. âI think we had that view around launch, but it didnât come from an objective state of mind…It took us time to zoom out and see that we just made bad decisions here. But now weâre able to see the game through that lens.â
The goal, according to Penniger, is to better recognize what made Payday 2 so successful, and recapture that, âinto a more modern context.â However, he continues that the game right now âsuffers from a split personalityâtrying to be too many things at once.â He wants it to become more focused, and for every heist to âfeel more tense, open-ended, and rewarding.â
The thing is, when the game barely musters 1,000 players at its peak in a day, wildly out-performed by its decade-old predecessor, and competitive games like 2020’s Borderlands 3 are still pulling in ten times as many people, itâs really hard to see how it can be turned around. Even if the game genuinely is far better as it enters its second year, itâs not known what it can do to get its audience to return. Still, itâd be amazing to see if it really can.