Papo & Yo Might Just Have the Prettiest Video Game Graffiti Ever

Illustration for article titled emPapo  Yo/em Might Just Have the Prettiest Video Game Graffiti Ever

Graffiti's played an important part in video games since early days, especially on console. Who can forget Jet Grind Radio's neon-colored spray paint? And, of course, Marc Ecko's Getting Up centered its entire essence on the politics around graf writing.


But upcoming PS3 game Papo & Yo might boast the most painterly street art ever. As shown off on the official PlayStation blog, the adornments on the buildings in Minority's magical realist adventure will sport the work of three real-life celebrity graf artists from Latin America:

Sebastian Navarro (AKA Charquipunk), Simon Paulo Arancibia Gutierrez (AKA La Robot de Madera) and Inti Castro (AKA INTI) are the three celebrity graffiti artists lending their work to Papo & Yo. Charquipunk is known for his intricately detailed large-scale designs of cats and birds, while La Robot de Madera focuses on elaborate portraits. INTI is known for his work with kusillo, the Altiplano carnival clown whose costumes consist of clothing scraps. When they collaborate, which is often, each artist's style is still distinct, but their synergy is electric.


It seems like there's not going be any kind of game mechanics attached to the artists' work. I like that the trio's contributions are there to add eye-popping touchstones to the real world in the a surrealist game. Papo & Yo will be one hell of a visual feast when it comes out in two weeks.

Share This Story

Get our newsletter


while I'm genuinely curious about the game and it's mechanics and the passion of it's creator and whatnot, I completely disagree with this kind of approach to storytelling.

In fact, it's not too far off from what makes Braid such a failure.

It's this need for people that aim to push the medium towards being "serious" to divulge personal stories and excessively metaphorise them. I commend the ambition to use personal pain to tell a story, but designer's father is transformed into a monster "with both a good and bad side". This monster is a gimmicky gamelay element and the whole story aspect, the abuse, is completely masked by this and will not at all be communicated.

Haven't seen the game yet of course, but this love of allegory is something that completely drags the whole thing down, in general.