A Smash Bros. -style control scheme adds a breezy layer to Capcom’s deep fighting game
Daggerfall is a classic, but also, playing it in 2022 was a pain in the ass
YouTuber SynaMax claims he was forced to remove Metroid Prime music covers from channel
Sega is working extra hard not to call the next Sonic game what it really is
The wait for whatever ‘The Endless’ is might be endless
Series creators Bryan Konietzko and Michael DiMartino will produce the films
Even though the initial trailer for Exoprimal seemed to tease a connection, there's none to speak of
‘Bonobo’ is a development tool at 343, sources say, but it’s unclear how this passed quality checks
Claude and Dimitri don’t seem to have nipples, which is much weirder than having them
It wasn’t Disney, but Tetsuya Nomura who had some concerns about the crossover
Bethesda promises Skyrim -in-space will have more hand-crafted content than any of its previous games
For a series without character, they had to find some humanity somewhere
The tale of how a video game is conceived, developed and released in the modern age
Bethesda’s creative director didn’t have much else to say about either upcoming RPG
In multiple interviews, folks at Bethesda and Arkane keep pushing back on the L4D comparisons
A new Digital Foundry video breakdown answers one question but raises another
The Xbox Game Pass console exclusive is delayed as devs talk about the horrors of war
The PC Gaming Show accidentally got fans’ hopes up, then quickly and unceremoniously chopped them down
Agent 64: Spies Never Die uses modern tech to recreate the look and feel of classic N64 shooters
Sony’s improved subscription service could, um, stand to be improved
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