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Our First Peek At Kingdoms of Amalur: Reckoning Gameplay Looks Vaguely Familiar

Curt Schilling's 38 Studios pulled together some of the biggest names in fantasy to create Kingdom of Amalur: Reckoning, so it should come as no surprise that the game in motion looks like several excellent fantasy role-playing games rolled into one.


So this is what happens when comic book artist and toy designer Todd McFarlane, acclaimed novelist R.A. Salvatore, and The Elder Scrolls' Ken Rolston team up to create an epic fantasy game. What we're seeing here is the direct result of Salvatore's story, McFarlane's art, and Rolston's design.

It looks like they've created God of War meets Fable.

That's not meant to disparage their combined efforts. I love the art style of Fable, comfortably resting somewhere between realistic and cartoony. If allows for the sort of fluid animations that make an action-fueled game like this really sing. It's a sexy combination of elements that will hopefully coalesce into a truly epic work of fantasy.


Expect to see Kingdoms of Amalur: Reckoning on the Xbox 360, PlayStation 3, and PC sometime in 2012.

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Dragon Age 2 is way less enjoyable than Dragon Age: Origin largely because their move to an "action" oriented combat system. Less thinking, more mindless button mashing.

This is what this game looks like to me.