One WoW Expansion Per Year? Not Necessarily

Illustration for article titled One WoW Expansion Per Year? Not Necessarily

When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve months?


Today, Kotaku spoke to WoW game director Jeffrey Kaplan, who was able to offer some clarification.

"That is our goal, and sometimes it gets taken in a weird direction," he said. "Like you're failing [if] you're not releasing an expansion each year. It's probably going to be a long time before we get to the point where we are releasing an expansion each year."

Kaplan explained what the team would rather focus on:

"Our goal is to make an awesome experience, and obviously we felt that Lich King needed more time to get to where it needed to go," he said.

So while Blizzard is still aiming for annual expansions, "We're never going to slim down the content in order to make an annual date."

Kaplan told us that the developers who work on content and patches are the same team members who work on expansions. Those developers, he said, are "core to the quality of both the patches and expansions, and we aren't going to sacrifice the quality of one or the other just to get an expansion out."


Multiple not the way to go, to groups with already a lot of hands reaching into the pot. Now

Increasing the size of the current team that works on all of it in general is the way to go. What i mean is don't have a team for expansion and a team for content patches, have 1 team for both but just expand it a bit.

and you know what? Blizzard I am sure has already done that, the problem is everytime you have to make bigger/better and it takes more time to quality check it etc. Take WoW - > TBC, that was a 3.5 year gap no? now TBC -> wotlk? 2 Years. Shorter time to devolp and shorter content, i think there was like 13 content patches in wow classic? Granted those "content patches" are more like little patches now like 2.4.2, 2.4.3, 2.4.4 instead of 2.4 2.5 2.6. So yes you're seeing less patches but your not seeing a dip in quality and only a slight dip in quantity.

So wall of text aside i just re-iterated with blizzard is already doing and already knows what to do, they know how to make money, they know how to release quality products.

remember 1.2 1.3 = 2 5man dungeons and tweaking original game. 1.4/1.5 = pvp, 1.6 = a real raid 1.7 20man, 1.8 = outside world encounters/prepping for 1.9 the next 40man 1.10 weather 1.11 = 40man, so in 11 patchs you got 4 raid zones with 1 being there from the getgo. in TBC you had 2.5, 4 after the first big patch now your up to 5, so less "patches" more content per patch.