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One Way To Solve The Oculus Rift's Gun Problem

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As wonderful as the Oculus Rift is, it's not without its challenges. One of the more noticeable, at least if you're playing a shooter, is that even though your head is now free to roam, your gun is stuck to your viewpoint and/or reliant on traditional controls.

So Chris Gallizzi, a man who is no stranger to messing with the Oculus Rift, thinks he has the answer. Working with Hyperkin, he's developing a gun that's able to track and move independently of your head, providing a far more intuitive and realistic experience.


Having gotten some feedback from Oculus co-creator Palmer Lucky, he's done some live testing, with pretty impressive results.

While still a work in progress, the prototype gun you'll see in this video has multiple gyros, a vibrating motor for rumble and communicates via bluetooth so that it can be used wirelessly.


It's not a perfect solution; we're approaching the same levels of plastic ddependence that made music games such a hassle - but it's as close as we've got so far.

Alpha Gun for Oculus Rift [YouTube]