The Fallout fandom is about to have a LOT of arguments over one of the plot points in Far Harbor, Fallout 4’s biggest DLC. Spoilers ahead!
Far Harbor starts out simply enough: you need to find Kasumi Nakano, a missing woman who suspects she might be a synth. Searching for answers, Nakano ends up retreating to a synth colony far north, in a place called Acadia. There, youâll meet DiMA, the synth who looks a hell of a lot like Nick Valentine.
DiMA tells you that meeting Nakano is no problem; sheâs there of her own free will, as are all the other synths in Acadia. But, DiMA suggests, maybe Nakano isnât the only reason why youâre in Acadia. Maybe something else, a small doubt, has brought you to a colony full of synths. Maybe youâre actually seeking answers. Hereâs how the encounter goes down, if youâre curious:
DiMA poses a question that Iâm sure has crossed most Fallout 4 playerâs minds at some point or another: is there any chance you could be a synth?
It is not an idle question. DiMA lays out all the different things that could be taken as proof of synthdom, such as the inability to recall early memories, and feelings of isolation. Since we as players can only experience Fallout 4 the day the bombs dropped, our experiences line up with that of synths perfectly by design. Our memory gap is enormous! Thereâs so much about our own life that we do not know. Being a protagonist means you are also literally nothing like the other people in the world, too. Being a synth would explain so much, wouldnât it?
You might feel differently, of course. Thatâs what makes this potential twist so good: thereâs no definitive answer. There is only doubt.
A twist like this could have been waffled easilyâitâs basically the sci-fi version of âIT WAS A DREAM ALL ALONG!â But the reason it works so well here is because of the groundwork that Bethesda laid in the main game. By telling you that anybody could be a synth, much of the Fallout 4 playerbase was overtaken with paranoia. One question I saw pop up time and time again was, âhow can you tell if a settler is a synth?âVideos on YouTube exploring this question racked up hundreds of thousands of views, and slowly, âfoolproofâ methods of recognizing a synth in Fallout 4 started floating around.
Synths have higher energy resistance, or radiation resistance they claimed. Synths behave oddly, donât act like any of your other settlers. Put them into traps, construct elaborate tests in your settlements, players suggested. See how the NPCs react then. Worst case scenario, the settler dies. Thatâs the most certain way of knowing, after all: does the corpse have a synth component? Congratulations, you found your witch.
Is the player a synth? Maybe. Maybe not. Whatever the answer is, I hope we never find out.