For nearly as long as Bethesda has been making big open-world RPGs, there have been dedicated modders tweaking, updating, and improving these games. So itās a bit odd that Bethesdaās recently released remaster of The Elder Scrolls IV: Oblivion doesnāt officially support modding.
On April 22, following years of rumors, leaks, and reports, Bethesda officially unveiled gamingās worst-kept secret: TheĀ Elder Scrolls IV: Oblivion Remastered. The $50 remaster launched the same day it was announced on Xbox Series X/S, Game Pass, PS5, and PC. The remastered RPG features improved visuals, new gameplay options, and a long list of quality-of-life changes. But, itās still a Bethesda game, which means you can likely expect bugs, wonky elements, and some general roughness and weirdness. Normally, this stuff gets fixed by modders shortly after release and Bethesda supports those efforts with official tools. Thatās not the case this time.
As spotted by Gamesradar shortly after Oblivionās remaster was launched, on Bethesdaās official support page for the game the company blunty says the game doesnāt support mods.
āMods are not supported for The Elder Scrolls IV: Oblivion Remastered.ā
Now, if you know anything about modders, you likely know that nearly every PC game eventually gets some mods, and I doubt Oblivion RemasteredĀ will be any different. Itās just that this time around, Bethesda isnāt offering up official modding tools for players or providing a pipeline that lets modders bring their creations to more platforms, something Bethesda has done for Fallout 4 and Starfield.
Bethesda seems to understand that modders are going to do their thing and figure out ways to mod Oblivion, even without tools or the companyās official blessing. So it included this message on its Oblivion remastered support page:
āIf you are experiencing gameplay issues while playing with mods, itās recommended you first try uninstalling your mods, then verify your games files on Steam, or the Xbox App.ā
As for why Bethesda isnāt supporting mods this time around, Iām not sure. Perhaps the fact that this remaster uses Unreal and old Bethesda tech made it too technically challenging to create a modding kit for creators? Or perhaps it plans to add mod support later, but wants to make sure the game is in a solid state post-launch before doing so? I donāt know. But for now, modding The Elder Scrolls IV: Oblivion Remastered is going to be a trickier than it was with past Bethesda titles.
Ā .