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Now Super Mario 64 Is Running On A Sega Dreamcast

Super Mario 64 running on a PlayStation 2 was one thing, but there’s something even more unsettling/impressive about seeing it playable on a Sega console.

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This is the same story as last week: now that Super Mario 64's source code has been reverse-engineered, it’s possible to compile the game to run natively on different platforms, without the need for an emulator.

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So this is Mario 64 actually running on the Dreamcast. Just...without sound at the moment (these things are still very much a work in progress).

The version was put together by mrneo240 in less than a week, and again, this video was made by Fred Woodwho also makes games! Like the PS2 version this is a speedrun, only with the added nightmare of having to use the Dreamcast’s controller to play Mario 64, which must have been deeply odd (in terms of button placement at least.

I look forward to posting another of these soon, maybe for the Atari Jaguar.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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lukeplunkett
Luke Plunkett

i love this case so much