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Now Final Fantasy XIV Has Private Quarters And Chocobo Raising

Illustration for article titled Now emFinal Fantasy XIV/em Has Private Quarters And Chocobo Raising

Role-players and giant chicken aficionados rejoice! Today's the day Final Fantasy XIV's "defenders of Eorzea" patch arrives, giving players private rooms, the ability to raise chocobos, and plenty of questing and hunting to keep others occupied while you're in your private rooms.


Sure, some of you may be excited by the three-faction Frontline player-versus-player content, or the chance to show Ramuh he's not so tough. Hard Mode for Stone Vigil and Tam-Tara Deepcroft dungeons is a draw, as is the overall continuation of the game's main story. But we all know where the action really is — behind closed doors and inside the chocobo stables. Just try not to mix the two.

Illustration for article titled Now emFinal Fantasy XIV/em Has Private Quarters And Chocobo Raising

Here's what's new:

  • Primal Fight Hard/Extreme Mode: Ramuh
  • Outdoor-Dungeon: Hullbreaker Isle
  • Dungeon Hard Mode: Stone Vigil
  • Dungeon Hard Mode: Tam-Tara Deepcroft
  • Skill Item: Desynthesis
  • Daily Hunt
  • Frontline: Three-faction PvP
  • Continuation of the Crystal Tower
  • New Main Story and Side Quests
  • Chocobo Raising
  • Housing (Private Chambers)

And in case you're allergic to reading, here's a video showing what's new. If you play the PlayStation 3 version of the game, you might want to squint until the video looks slightly grainy.

Or you can just go to the game's official site and read the world's longest patch notes.

Enjoy all of the new content, and just in case you don't, remember patch 2.4 is coming, bringing Rogues, Ninja and marriage to the game.

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lena dunhams boobs

Serious question, how is this Vs FFXI which I spent way too much time playing. I have been debating picking it up but I really dont have the time I used to these days (welcome to fatherhood) and really need to have the ability to solo like you can in WoW for the early levels. I loved partying in XI but the grind to 75 (yes I played that long ago) was tough, especially when you had to get to basically 37 on any subjob too.