An article floating around the web yesterday claimed that Nintendo had sent them a press release calling Zelda: Wind Waker's tutorials "annoying" and sailing "a bit of a chore," but the Zelda makers tell Kotaku that's not true.
Yesterday, the website Operation Rainfall—a blog originally formed as a fan campaign to petition that Nintendo bring three Wii JRPGs to the West—posted an article about The Legend of Zelda: Wind Waker. According to Operation Rainfall writer Andy Na, Nintendo sent them a press release to ask fans what they'd like to see in the upcoming Wii U remake of Wind Waker, which will be out this fall.
But Nintendo says that's not the case.
"The following article was provided by Nintendo UK," Na wrote.
Here's the full statement that Operation Rainfall claimed came from Nintendo:
What’s on your wishlist for the new Wii U Zelda game?
With a brand new remake of The Legend of Zelda: Wind Waker on the way to the Wii U console, speculation has been mounting over what the reinvented game will be like.
Nintendo developer Shigeru Miyamoto, who’s had a hand in the development of many popular Nintendo games with the exception of the Professor Layton series, has offered a few hints as to what we can expect from the new Wind Waker when it finally arrives. He told the ABC news network that HD capabilities of the Wii U will be able to “breathe new life” into the game, and also hinted that the game will have upgraded graphics, along with enhance lighting, better cel shading and overall, a more dynamic and vibrant look.
As it is being developed specifically for the Wii U console, the way the new Zelda: Wind Waker title is played will also be different from its Nintendo GameCube original. Similarly to the New Super Mario Bros. U title, Wind Waker players will have the option to play entirely on the Wii U GamePad. There will also be integration with the Wii U’s Miiverse, similarly to other games released for the console.
This is what we know about the new Legend of Zelda: Wind Waker game so far, but as for more detailed specs and features, we’re still completely in the dark. So, the question is – what would you like to see in the new Wind Waker? What would be on your wish list if you could have a hand in designing the game?
A number of game fans and pundits have a few suggestions, such as the following:
- Bring back cut content – a lot of segments (specifically, dungeons) were cut from the original GameCube design due to time constraints, but these could easily be brought back and expanded on in the new title
- The ability to change difficulty levels – fans of the Zelda series, or anyone who has ever played a Zelda game, might appreciate the chance to up the ante difficulty-wise, as well as turning off those annoying tutorials
- Make sailing more fun – anyone who played the original Wind Waker will know that sailing in the game could be a bit of a chore. Lengthy and repetitive, Zelda fans agree that a way to make sailing faster and more enjoyable is a must when it comes to the new and improved game.
These are just a few of the things Zelda fans would like to see in the brand new Wind Waker, but what improvements would be at the top of your list?
When I saw this article yesterday, I thought it sounded pretty fishy—why would Nintendo call their own tutorials "annoying"? Why is their grammar so bad? Why would they claim to have developed Professor Layton?
But, still, a number of message boards and Nintendo fan websites have been spreading this article around, so I pinged Nintendo last night for clarification.
This morning, they got back to me, confirming that no, the "press release" didn't come from them. It's not real.
I reached out to Operation Rainfall this morning to ask where it came from, and why they're claiming this is a statement from Nintendo, but I haven't yet heard back.