No More Typewriter Saves For Resident Evil

Illustration for article titled No More Typewriter Saves For Resident Evil

Using a conveniently-located typewriter to save your progress has been one of the few constants in the Resident Evil series over the years. Or, least it was. Capcom have finally waved goodbye to the old stalwart, with Resident Evil 5 to be the first game in the franchise to, well, get with the times and introduce a new save-game setup. Producer Jun Takeuchi:

Actually, I really like typewriters; they're really typical of the Resident Evil series. But this time, the save system will be a combination of checkpoints and chapters.


You old RE fans can take your nostalgia and cram it. This is good, good news. Resident Evil 5 Dumps the Typewriter Saving System [1UP]

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Sando Calrissian

This is how survival is sort of abandoning horror.

The survival aspect always, to me, suggested saving and scrounging for the parts (ammo, health, saves) you needed to progress and always came along with the potential to find yourself in a position from which you could not advance. That's what I came to expect from survival horror games, that's why I continued to play them.

I'm not suggesting that these newer resi's aren't fun to play, but they've certainly been stripping themselves down to that bland generic neutral gray.

Also: Typewriters were just glorified checkpoints in Resi 4, anyway (no ink ribbons). I was okay with that given the gameplay, it was sort of just a "this is why you don't ACTUALLY die forever" type thing... sort of...