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Microsoft Says They Didn't Reverse Course On Xbox One Dev Kits

Illustration for article titled Microsoft Says They Didnt Reverse Course On Xbox One Dev Kits

Microsoft says they didn't pull another 180, despite headlines you might have seen today on various gaming news sites. The company still plans to add dev-kit functionality to retail Xbox Ones, they say.

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Earlier this afternoon, reports emerged that Microsoft had cancelled plans to turn Xbox Ones into video game development kits. But somewhere, wires got crossed. Says Microsoft in a statement to Kotaku:

The comments today were inaccurate. We remain committed to ensuring the best possible solution for developers and hobbyists to create games for Xbox One. We will share more details at a later date.

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Last year, in the months leading up to the Xbox One's launch, Microsoft promised that their shiny new console would also function as a video game development kit—in other words, buy an Xbox One, and you can use it to both play and make games. Though Microsoft hasn't yet implemented this feature, we've all been under the impression that it's still on its way.

But earlier today, a report circulated on Digital Spy and other gaming news outlets claiming that Microsoft had reversed course and would no longer be allowing Xbox Ones to function as development kits. "As far as I'm aware there are no plans. I'm not aware of the reason why we didn't manage to do that," Microsoft's Martin Fuller reportedly said.

Those comments were inaccurate, Microsoft says.

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DISCUSSION

jschreier
Jason Schreier

To add to this story, here are some comments from Xbox boss Phil Spencer to Kotaku boss Stephen Totilo at E3 this year:

Totilo: What's the status of making the console a development kit for everybody?

Spencer: So we announced that at Gamescom last year, and it was obviously a plan. It's actually—it's real work to enable that. When we opened ID, what happened was that we had hundreds, thousands of people sign up. So then we prioritized—do we actually go and engage with those developers and helping them get them up to speed by sending them dev kits, or do we kinda peel off and go and no, we're gonna create the retail-to-dev kit path before... We've kinda looked at the first year and saying I think right now let's focus on the flow of content and just send out the dev kits.

But we will get to retail dev kits, so I'm not like backing away from it. That's not the thing that's blocking us... It's really just about getting them the kit as fast as they can.

We're committed to it.