Nintendo Thinks WiiWare Demos Might Be A Good Idea

Illustration for article titled Nintendo Thinks WiiWare Demos Might Be A Good Idea

Nintendo president Satoru Iwata says that Nintendo is planning to test downloadable demos of some WiiWare games, a program that should kick off—in Japan at least—later this month.

That's according to IGN's translation of the oft-cited investor Q&A that Iwata and Shigeru Miyamoto dropped minor details at last week—nuggets of news that range from Miyamoto's acquisition of a real life cat, Wii MotionPlus support in the next Legend of Zelda game for the Wii, a cooling Wii market, and the possibility of a 3G-enabled Nintendo DS in the future.


Hey, demos are a good idea, just like cat ownership and 3G devices. Maybe you'll find the ArtStyle games, like Cubello up there, tons of fun. And maybe you'll reconsider that purchase of Sexy Poker or Major League Eating: The Game, despite both sounding like excellent fodder for WiiWare games.

We're tapping Nintendo of America on the shoulder to see if we can expect the same treatment here.

Nintendo to Offer WiiWare Demos [IGN]

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Said Iwata, "Unless we can give people a reason to go to the Wii Shopping Channel and DSi Shop even if they don't have business there, I don't believe digital goods sales will heat up."

Mr. Iwata,

May I propose that you make the Wii Shopping Channel a far more informative "store" than what is currently offered? A couple of tiny screenshots and a PR description are not going to convince folks to take a chance on random software.

And while the Nintendo Channel is a great resource, the larger problem is that there is no current way to take advantage of it within the Wii Shop Channel.

Perhaps a video overlay can be built into an updated store, streaming footage via the NinChan? How about those user ratings also found in the NinChan?

There are many things Nintendo can do to hook one channel into the other. Until the shop sees an informative content overhaul, though, then I suspect consumers will continue to buy luscious milk while ignoring the banana bread and juicy apples.

Off to make a sandwich,



Anyway ...

I hope that third-party companies embrace this, though there are some potential hurdles.

Smaller devs attracted to the WiiWare platform may not have the time, budget nor manpower to support the creation of a solid demo.

Then again, the games themselves tend to be small so perhaps it is not THAT much work — relatively speaking — to create such a download. And there is, of course, the supreme benefit to a demo: increased sales.

As for games that I want to see demoed? Space Invaders Get Even, FFCC: My Life as a Darklord and the ArtStyle series.

(P.S. - When in doubt about a WiiWare game, search YouTube.)