Nine Compelling Diablo III Features That Didn't Make the Final Game

As I play through Diablo III, I can't help but think back to all of the amazing features I witnessed over the course of three years of BlizzCon that didn't make the cut. YouTube user AlluvianGarald compiles several of these into one disappointment-inducing video.


The biggies are obvious. There's the arena combat, which was shelved prior to release and refocused as future free downloadable content. The collectible Rune system transformed into a simple set of unlockable power modifiers.

But then there are the smaller features, the ones not as memorable but no less nifty. Cinematic in-game cutscenes would have been brilliant. Travel powers used to traverse obstacles would have changed the game considerably. The environment destruction is still there, but more cosmetic than anything affecting gameplay.

Diablo III could have been a much different game. At one point or another, it was. Would it have been a better game?

Diablo III: Missing Content #1 [YouTube]


Nine Terribly Bad Features That DID Make the Final Game:

1) "Persistent Online" meant to hide blatant DRM

2) Lag in an otherwise SOLO game!

3) Servers that go down, barring you from playing solo on an otherwise solo game!

4) A bland, boring beginning to the game.

5) Graphics that don't even challenge a moderate PC even when set on maximum at 1920x1080

6) Real Money Auction House to help cheapen the experience and make you more powerful just by spending real life money

7) WoW-inspired gameplay — in all the wrong ways!

8) WoW menu-system rip-off

And finally...

9) A console game price point of $59.99 — did anyone send the memo to Blizzard that new, triple-A PC titles cost $49.99, not $59.99? If note, send them the 5-10 year old memo please!