Nier: Automata audio engineer Masami Ueda has written a cool blog post detailing how he implemented composer Keiichi Okabe’s secondary hacking soundtrack. It’s easy to overlook how much work something like that takes, and fun to get a look at Ueda’s process.
It’s always great to get a peek behind the scenes of game development. Personally, the mixing and blending of the different tracks and layers was one of the coolest aspects of the game. I don’t know how to properly describe it but the hard work was certainly appreciated.