It's not often that the public gets word of what it costs to make a specific game. But a multi-million-dollar range was given for the latest Ghostbusters game in a Texas newspaper.
The Fort Worth Star Telegram fingered the cost of development for the game at $15 million to $20 million.
The budget figure ran in a profile of lead Ghostbusters development studio Terminal Reality, which earned the opportunity to make a Ghostbusters game after one of its militiary-shooter prototypes impressed Vivendi Universal in 2006.
Ghostbusters film and game actor and co-writer Dan Aykroyd has also talked about the budget to the press, estimating in a June interview with the magazine If that the game's publishers spent "like $12 or $15 million" to make the game.
Last month, the CEO of Ubisoft said he expected the average video game budget to swell to $60 million in the next gaming hardware generation.
Vivendi, which merged with Activision, did not publish the game when it was released in June. In the U.S., Atari did. But a representative from the publisher did not respond to a request about these budget figures by press time. Kotaku has also inquired directly with Terminal Reality and will let readers know if they can shed any more light on the cost to make the game.
When it came to producing a video game that was exciting and captured the spirit of 'Ghostbusters, a Lewisville outfit got the call [Fort Worth Star-Telegram]