New Steam Game Gives You Achievements For Speedrunning

Illustration for article titled New Steam Game Gives You Achievements For Speedrunning
SteamedSteamedSteamed is dedicated to all things in and around Valve’s PC gaming service.

High Hell is by no means the longest game ever, but it can be really, really short if you want it to be.


While the stylish first-person shooter should take most people a couple hours to beat, there’s an achievement for sprinting through it in 20 minutes. There’s also one for beating a level in five seconds. Basically, if you’re a speedrunner, this game is rolling out the red carpet for you.

It’s an interesting approach to take on Steam, a platform notorious for hosting hordes of players who refuse to cough up more than 99 cents for games that won’t last them until the end of The Age Of Man. So far, though, reviews indicate that people are mostly receptive to the idea, even though the game costs $9.99. Short, focused games rule, so this is a good thing.

The game has a number of amusing achievements, like one whose description reads “beat Professor Meth without killing any chimps” and another that’s simply titled “BURN EVERYTHING.” At its core, though, High Hell is a first-person shooter about scalpel-like precision and the-amount-of-time-it-takes-me-to-start-crying-any-time-I-see-a-scalpel-like speed. You kick down a door and demolish everybody in a flash, or go out in an inglorious blaze yourself. I’ve only played for about 30 minutes (no achievement for me), but I like it a lot so far.

You’re reading Steamed, Kotaku’s page dedicated to all things in and around Valve’s wildly popular PC gaming service. Games, culture, community creations, criticism, guides, videos—everything. If you’ve found anything cool/awful on Steam, send us a message to let us know.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.


I’ll take two short, focused games over one big meandering one anyday. Most open-world games just feel like to-do lists anyway.