New Gameplay Changes Will Make Super Smash Bros Wii U A Lot Harder

Illustration for article titled New Gameplay Changes Will Make emSuper Smash Bros Wii U/em A Lot Harder

One of the well-known techniques of Smash Bros, "edge-hogging," will be revamped for Super Smash Bros Wii U, as a recently released screenshot and comment from Masahiro Sakurai shows.

Edge-hogging, or edge-grabbing is one of the more advanced (and funny) techniques in Smash Bros where you hold onto a ledge so that the other player, who is trying to return to the stage after falling off, couldn't grab it. The developer revealed how this will change:

There are many changes being made to attack and defense options for grabbing ledges. In this picture, Link is actually trumping Mario's grab.

Some other changes include:

-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.

-Grab controls will no longer be affected by whether you have above or below 100% damage.


So all those who considered edge-hogging a cheap tactic can cool off, because it will probably be a lot harder to pull it off in the new game.

Smash Bros. Pic of the day [Miiverse]

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I have not played this one yet. Is it better than brawl, what with its constant tripping and slowing the action down to almost half of what it was with Melee? Melee is the best version by the way, in case any of you were wondering.