New Details about Resident Evil 6 Emerge

Illustration for article titled New Details about Resident Evil 6 Emerge

Details about Resident Evil 6 are super scant. Today, however, that changes. Today, they are simply scant as the game's developer shed some more light on the title, providing more info about the upcoming title.

As previously revealed in the game's trailer, Resident Evil 6 is set in China. Today, Capcom revealed that the setting is a fictional coastal town called Lanshiang.

And Capcom, in today's release, wanted to set the game's time period straight: the game takes place in 2013.


RE6 features zombies, who run and jump, as well as use weapons. According to Capcom, they are different from previous RE zombies.

The bulbous monster that appeared in the trailer is called "J'avo". Here's the official word from Capcom:

"Named by the BSAA after the Serbian word for 'demon', the first J'avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J'avo still exhibit certain human elements—such as the ability to understand speech, work together as a group and use weapons—but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.

When a J'avo takes damage it has the ability to regenerate itself. However if it is receives major damage then it will mutate that affected body part into a number of varied forms, meaning players will have to rethink their strategy and adapt to this unpredictability.

Resident Evil 6 stars Leon S. Kennedy, who was recruited as a government agent following the Raccoon City incident. Joining him is Helena Harper, who is a government agent in the process of transferring to the Secret Service.

Chris Redfield, last seen in Resident Evil 5, suffered personal trauma in the six months prior to RE6. He joins his colleagues to uncover a major bioterrorist attack.


There's also a mysterious third male protagonist, too. Capcom still hasn't revealed his name—though, it could be Hunk. According to Capcom, "We're still trying to track down his real identity but we do know this man is a mercenary currently engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. One day, he's told that he is the man to save the world. Whilst he doesn't understand the implications of this, he does immediately think how much money he can make from it."


Resident Evil 6 features"evolved" controls that will allow players to shot while moving, as well as roll in any direction and take cover. There is also an "enhanced" melee attack.

The outbreak goes global on November 20 for the PlayStation 3 and Xbox 360. The PC infection will follow soon after.

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The Red Ranger

Just coming off finishing Revelations I find this to be pretty cool news. I like the action parts of the series, the "horror" parts are pretty much non existent now. I think the reasons for that are:

a.) You have decent camera angles compared to the old games that everyone holds so highly (and I think thats because of nostalgia more than anything), I've never beaten any Resident Evil before 4. And when I when I tried I just couldnt do it because of the tank controls, horrible camera angles, and the backtracking. Hated all of them. Id love to finish them one day just for the story but thats it.

b.) You're given a lot more ammo in these games. But thats because there are WAY more/bigger enemies than there were. You'd have to be a masochist to want to play the newer games with the controls and ammo provisions of the first 3 games. If you want a challenge then crank up the difficulty and dont pick up ammo if you feel like you have too much. Pretty simple fix.

I dont know how Kotaku commenters feel about the action direction the series is going in, but anytime I see Resident Evil being discussed elsewhere, I always see people making complaints about it not being "survival horror" enough and citing the controls and difficulty as the reasons.

I think the games could have REAL horror elements by doing other things than making you defenseless and giving you a sight disadvantage via crappy camera angels. Why do people want those things back so badly? I dont understand.