New Command & Conquer Mobile Game Is Getting Mauled Online

Illustration for article titled New iCommand  Conquer /iMobile Game Is Getting Mauled Onlineem/em

Can you tell what kind of message is being sent to Electronic Arts with the YouTube voting on the gameplay trailer for the newly-announced Command & Conquer Rivals mobile game? 244 upvotes. 7,900 downvotes.


The strategy game’s “reveal” trailer isn’t doing much better. A thousand up. Nineteen thousand down.

It’s about as easy to point and laugh at that kind of statistical debacle as it to smash the downvote button on a newly-announced game that most of us haven’t played yet. Both are understandable, though it’s a wonder how game companies keep allowing this to happen.

Illustration for article titled New iCommand  Conquer /iMobile Game Is Getting Mauled Onlineem/em

Surely EA had to know the displeasure it was going to receive bringing back a beloved decades-old franchise not in any type of PC real-time-strategy game glory but as a competitive phone game. Maybe they did and are just gritting their corporate teeth through it, trusting that any wave of negativity online won’t impact this game’s ability to find an audience on mobile. Market research may show they’ll have the last profitable laugh.

Then again, in the interest of being player-friendly, it sure would be nice if companies like EA would find a way to level with fans about the status of the franchise they’re awkwardly reviving. Go back to 2016 to another trailer-mass-downvote situation, when Nintendo brought back the Metroid series after a long hiatus with a four-player co-op game starring anonymous space cops. Is it not feasible to say: “We are also working on/considering other Metroid/Command-and-Conquer games?” Maybe try that next time?

Over on Twitter, there’s an official feed for the new C&C that’s trying to find some sunshine in this storm. It’s sporting a meager 288 followers and has tweeted six time. Whoever is running it retweeted legendary esports figure Sean Plott yesterday. Plott wrote: “As much as I had the knee jerk ‘wtf mobile RTS no way’ reaction, I’ve had the chance to play C&C Rivals and its actually pretty tight. I’m very curious to see what it’ll be like once it hits full release.”


Game companies worry about how leaks might spoil the impact of a game announcement. But what about something like this? EA didn’t exactly set themselves up for a positive response.

Perhaps there’s no way around it, though. Such is the nature of E3, when game-makers and gamers are operating in a mode of anticipation and the facts of the present don’t matter much. Publishers and developers try to convince players that the games of the future will be terrific, and players react by providing their user reviews far in advance.

Editor-in-Chief. Playing: AC Odyssey (need to get back to Ashen, Spider-Man, RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint)

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EA is trying to brand themselves as a customers first company. “We hear you, we messed up, here’s what we’re going to do the rectify the situation.”

But they are completely and willfully ignorant of what the fans truly want. It is painfully clear that EA is simply a slave to their shareholders. Every game release, every microtransaction, every mobile game, is not driven by wanting to give fans a game they want to play, but another mindless attempt to please their corporate masters.

And the saddest part is that all of this could have been avoided, if EA simply said, “We’re bringing C&C back to the PC -and- we’re going to have a mobile version too.”

Then the fans would have been cheering instead of jeering. Oh, EA, you never should have become a publicly traded company. Back when they were small and unknown they made amazing games.